# 7. Revenue Streams

## **1. Business-to-Consumer Revenues (B2C)**

1. <mark style="color:yellow;">**Monthly Subscriptions**</mark>&#x20;
   * Subscription paywall for select content, private chat rooms, exclusive rewards, and trivia events set by show and/or cast (can range from $0.99 to $50 per month.
2. <mark style="color:yellow;">**In-App Purchases**</mark>
   * Virtual gifts, tip-to-DM, 1-on-1 calls ($3 to $500; set by show and/or cast)
   * Access to virtual events (such as Q\&A sessions, watch parties, or meet-and-greets with the cast and crew) ($0.99 to $100, depending on the event's exclusivity and the level of interaction)
3. <mark style="color:yellow;">**Live Shopping Commissions**</mark>
   * Merchandise from Vibe Exclusive Shows (live shopping affiliates on the Vibe platform can earn 15% per sale for physical items and 30% for digital items)
   * Live shopping partners selling their own merchandise via Vibe Live shopping (Vibe will charge an 8% commission on the sold price of an item plus 2.9% + 30 cents payment processing fee for each transaction)
4. <mark style="color:yellow;">**Personalized Generative-AI Cast Video Scenes**</mark>
   * Tiered pricing based on the level of customization and the popularity of the cast member (exact pricing still to be determined but examples could be, $25 for a basic personalized message, $50 for an extended message with more customization, and $100 for a premium message with the highest level of personalization)

## **2. Partners & Sponsor Revenues (B2B)**

1. <mark style="color:yellow;">**Advertising and Sponsored Content**</mark>
   * Income from in-app advertising, branded content, and sponsored promotions targeting the Gen Z demographic.
2. <mark style="color:yellow;">**Licensing and Distribution Revenues for Vibe Exclusive TV Shows**</mark>
   * Involves earning income from licensing exclusive TV shows to media and entertainment conglomerates or content distributors.&#x20;
   * This includes sublicensing to potential film distribution partners such as Village Roadshow, expanding reach, and capitalizing on content demand.
