VIBE WHITEPAPER
DECKLINKTREE
  • Whitepaper & Tokenomics
    • 1. Executive Summary
    • 2. The Changing Entertainment Landscape
    • 3. About Gen Z
    • 4. Competitive Landscape
    • 5. Market Opportunity
    • 6. Vibe's Solution
      • Vibe Platform
      • Exclusive Gen Z Focused Content
    • 7. Revenue Streams
    • 8. Vision and Mission
    • 9. User Acquisition Plan
      • 9.1 Exclusive Content
      • 9.2 Distribution: Traditional, Digital, and Affiliates
      • 9.3 Influencer Marketing
      • 9.4 Sales Activations By Cast
      • 9.5 Other Strategies
    • 10. Tokenomics
      • 10.1 Token Utility (VIBE)
      • 10.2 Token Allocation & Distribution (VIBE)
      • 10.3 Token Sale Details
      • 10.4 Use of Funds
      • 10.5 Five Reasons to Invest In the VIBE Token
    • 11. Roadmap and Investor Exit
      • 11.1 Five-Year Growth and Investor Exit Plan
      • 11.2 Two-Year Product Milestones
    • 12. In Closing: Why Vibe?
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  1. Whitepaper & Tokenomics

3. About Gen Z

Vibe is a next-gen mobile-first app designed to revolutionize fan engagement and monetization in the TV and gaming entertainment space, specifically catering to the Gen Z demographic.

Generation Z, or Gen Z, refers to the generation born between 1997 and 2012. This digital-native demographic is tech-savvy, highly connected, and has a strong influence on current and future market trends. With an estimated global population of over 2 billion, Gen Z represents a significant and lucrative market segment for Vibe.

  1. Digital Natives

    • Gen Z spends an average of 4.15 hours daily on their smartphones (App Annie, 2021). Vibe's mobile-first design caters to their digital fluency and on-the-go entertainment preference.

  2. Content Consumption & Interaction

    • 71% of Gen Z watches more than 3 hours of online video content daily (GlobalWebIndex, 2020).

    • Gen Z also seeks interactive and immersive experiences. Vibe's personalized AI-generated cast video scenes and immersive fan experiences align with their interests and preferences for dynamic content.

  3. Gen Z & Gaming

    • Gen Z's interest in gaming is significant, with 90% of Gen Z males and 69% of females in the US identifying as gamers (Nielsen, 2020).

    • Gen Z gamers are more likely to watch gaming content online, with 73% watching gaming videos on platforms like YouTube and Twitch, according to a SuperData Research report.

    • A report from GlobalWebIndex shows that Gen Z gamers are more likely to engage with gaming brands on social media, with 43% following gaming-related social media accounts.

    • In a study by the Entertainment Software Association, 46% of Gen Z gamers in the U.S. reported playing video games with others, either in-person or online.

    • Gen Z gamers are more likely to spend money on in-game purchases, with 50% of Gen Z gamers in the U.S. having spent money on in-game items, according to a study by Deloitte.

    • The global gaming industry is projected to reach $256.97 billion by 2025 (Grand View Research, 2021), presenting a substantial opportunity for Vibe.

    • As Vibe focuses on TV and gaming entertainment, it taps into a growing market.

  4. Gen Z & Live Shopping

    • According to a 2020 eMarketer report, nearly 50% of Gen Z consumers in the U.S. were interested in making purchases through live-streaming events, compared to only 26% of the general population.

    • A study by the National Retail Federation found that 40% of Gen Z shoppers in the U.S. have used social media to find new products, making them more likely to engage with live shopping events on social platforms.

    • A report from Accenture found that Gen Z consumers are 1.5 times more likely to follow influencers on social media for product recommendations, which may include live shopping experiences.

    • A survey conducted by eShopWorld revealed that 56% of Gen Z respondents said they would consider purchasing products through social media platforms, which often include live shopping events.

    • Gen Z is responsible for $143 billion in spending power in the US alone (Barna Group, 2018).

    • Live shopping has become increasingly popular, particularly among Gen Z in Asia, driven by their desire for real-time interactions and on-the-spot purchasing decisions.

    • Vibe's livestream shopping feature capitalizes on this potential, offering a seamless in-app shopping experience.

  5. Socially Conscious

    • 60% of Gen Z prefers to buy from brands committed to ethical practices (First Insight, 2021).

    • Vibe can resonate with this demographic by highlighting its commitment to ethics and community engagement.

With a strong focus on Gen Z preferences and interests, Vibe is well-positioned to tap into the growing market for fan engagement and monetization in the TV and gaming entertainment space. The platform's innovative approach to content, shopping, and personalization offers a unique value proposition.

By targeting this crucial demographic, which is estimated to account for 40% of global consumers by 2023 (Bloomberg, 2021), Vibe can unlock substantial revenue opportunities, especially in the rapidly growing live shopping sector and the booming gaming industry.

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Last updated 2 years ago

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